WHAT IS ROI MOB

The Education and Training 2020 Strategy wishes for a challenging 6% rate of VET students involved in a mobility experience abroad, compared to the current 0,7%.
ROI-MOB springs from the idea that quality can increase quantity. But what is quality?

All people say work experiences abroad are useful, enriching, favour employability, development of one’s skills, etc.

But what are such statements based upon?

How can we measure the return on investment that many stakeholders (students, companies, schools) make, in terms of time, money, commitment, availability to leave one’s “comfort zone” and put oneself on the test abroad, and so on?

The topic is relevant, considering that Erasmus+ KA1 VET is co-funding tens of thousands of projects, involving hundreds of thousands of participants in company training, worth over one billion Euro.

The topic is also a complex one (mobility is useful…to whom? students? companies? “the economic system”?… should usefulness be measured in terms of personal training and development? employability? career perspectives? salary? overall “system” competitiveness?).

The topic impacts also on non-technical, rather social fields, since families are involved, as well as psychology, soft- and cross-skills, etc..
Recent and accurate researches are available on the Higher Education side, especially regarding the Erasmus programme.

However, it looks like no up-to-date study and statistics are available about the “Return on Investment” in VET mobility, nor apparently did anybody try to describe it with a single value, able to represent, with proper weights, the range of dimensions and factors affecting it.
ROI-MOB aims at putting some order in these matters, by identifying and testing some indicators suitable to measure the “Return on Investment” (ROI) in EU VET mobility (especially for 19+ years old participants, and EQF levels 4 and higher), investigating affecting factors and devising methods and tools for turning them into success factors.

WHAT ARE ROI MOB OBJECTIVES

In general terms ROI-MOB aims at reaching the following objectives:

  • To increase quality in learning mobility;
  • To attract more participants to EU mobilities;
  • To attracting more companies available to host EU mobilities;
  • To support policies for mobility both at institutional and at provider/intermediary organisation level

More specifically ROI MOB’s objectives are:

  1. To identify and describe factors that make VET mobility perceived as a valuable activity by stakeholders like:
  • Participants, especially students, and mainly those involved in programmes next to work placement (e.g. EQF4 and EQF5); and their families, who generally provide for financial support.
  • Companies in destination territories (hosting students);
  • Players in sending territories: companies (possible final destination of students after mobility), intermediary organisations, public authorities and institutions.
  1. To identify a set of indicators for each type of stakeholder, able to describing the above mentioned factors and allow measurement of corresponding “value” of mobility.
  2. to test effectiveness of such indicators, by applying them to mobility programmes realised by partners and by other players in partner territories.
  1. To build a comprehensive “measurement system” of the ROI on VET European mobility (methods, procedures, tools).
  1. To provide for spillovers and policy recommendations to local, national, and European decision makers for the future of EU mobility.

WHAT WILL IT PRODUCES

  • A survey, documenting factors that are perceived as drivers to EU VET mobility usefulness by stakeholders.
  • A set of indicators for measurement of “return on investment” in EU VET mobility.
  • A report on actual “return on investment” of EU VET mobility in partner territories and organisations.
  • A toolbox, collecting all the above and offering guidelines to replicate processes and measures on one’s own, plus recommendations for mainstreaming findings into mobility policies either at provider and at institutional level.
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